- #Shrouded in sanity with ps3 controller update#
- #Shrouded in sanity with ps3 controller Patch#
- #Shrouded in sanity with ps3 controller full#
It’s been eight years since Valve released a singleplayer game. Quickplay is still not supported.- Fix XInput related options being hidden when connecting a Steam Input enabled controller using a Gamepad configuration.- Fix the challenge mode screen not having enough footer buttons available through Steam Input.- Fix several more bugs where the incorrect action set could be set in Steam Input.- Fix several cases where having a controller connected but not active would affect the glyphs and settings screen options. Controller support- Improved camera control through Steam Input – the sensitivity scale has changed so you may need to increase your configuration’s sensitivity.- Add local coop support for one controller player and one Mouse/Keyboard player.- Add local coop support from the community coop map queue. Windows- Fixed an issue where in-game audio caption language would use the system language setting instead of the Steam language setting. Portal 2 has online cooperative support, but both people need to own the game.
#Shrouded in sanity with ps3 controller Patch#
That's not in the patch notes, but it's worth making note of. Meanwhile, with the newly released Remote Play Together functionality, it's possible to play split-screen Portal 2 with a remote Player 2 who doesn't even own the game. Local coop support is now available from the community coop map queue, too. It's now easier to have one player on a controller and another on mouse and keyboard, which was previously only possible with a few workarounds. The biggest fix comes in the way of new local cooperative tweaks. Now it's Portal 2's turn, and while the improvements and fixes aren't quite as weird, they are probably more useful.
#Shrouded in sanity with ps3 controller update#
Valve has been on a bit of an update spree of late: after years of torment, Half-Life 2 NPCs can finally blink again thanks to a recent fix. When it was all over, I nearly had a little cry"- loved it, 88/100. Yeah, it's weird, but as our review of The Dark Descent makes clear, that's the way it goes: "It was utterly, panic-inducingly horrible. Frictional's games are awful (in the best possible ways) and I honestly don't enjoy playing them, but at the same time I can't not play them and I'm really excited to see what it's getting up to next, even though I wish I wasn't. But it's definitely ominous.Īn obligatory glance at the page source doesn't reveal any secrets, but that's okay because what's important at this early stage is that things are happening. Or a Stalker anomaly! Honestly, I have no idea. A small ball of electricity, perhaps, or a sentient bit of bellybutton lint. The text is gone, and in its place is a pulsating. But at some point between November 28 and today, that changed. The second Amnesia game, the Chinese Room-developed A Machine for Pigs, and Soma got the same sort of treatment.įor the past four years, the site has displayed just a single line of text-"Our next project has not yet been announced."-on a black background. That, as we know now, became the spectacularly scary Amnesia: The Dark Descent. It's a journey through horrors and disturbing sights, built up during centuries of decay." In September 2008, for instance (via the Internet Archive), it teased the followup to the Penumbra games: "Set in the late 18th century the player will explore the eerie environments of an old castle. The fun thing about that site is that Frictional has maintained it for more than a decade, updating it very slowly to promote whatever project it currently has in the pipe. Rock, Paper, Shotgun recently noticed that the Frictional website has been updated with a link to "Next Frictional Game," and more importantly the website is doing something different now, too.
#Shrouded in sanity with ps3 controller full#
It's been a couple of years since Frictional Games, the studio that over the past decade has given us the Penumbra trilogy, Amnesia: The Dark Descent, and Soma, revealed that its next "horrific" game was in full production, yet we still know nothing about it.